![]() ![]() Cutthroat Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage. Coward While injured, this soldier has -10 aim and -10 will but +5 mobility and +10 defense. Once you get to 100 dodge and get some armor going, you'll be pretty much a bruiser capable of brushing off most damage. Bonus to hit, damage, and critical chance with a melee weapon against a disoriented, stunned, or panicking enemy. Using Wraith Suits (which sacrifices damage reduction from Armor).Applying Personal Combat Sims (Dodge variety, of course).Note that dodge chance only affects direct attacks with less than 100% chance to hit, that is, it will never affect area of effect attacks such as grenades or shots taken from elevation or flanking by high Aim enemies. The reduction affects the attack's damage before any Armor modifiers are applied, making it an incredibly powerful statistic once raised high enough. Each point of dodge can be thought of as a single percentage (1%) chance to reduce a direct hit's damage by half, rounded up. ![]() ![]() At its most basic, it determines the chance for a soldier to dodge a shot, reducing a direct hit to a mere graze.ĭodge basically represents a percentage chance of reducing damage done to you. Dodge is a new characteristic introduced in XCOM 2 and further expanded on in War of the Chosen. ![]()
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